The Game Awards 2025: Dispatch Fans Cry Foul Over Gacha Victory

The Game Awards 2025: Clair Obscur: Expedition 33 swept, but Dispatch lost Players' Voice to Wuthering Waves amid gacha backlash.

Look, I get it. The Game Awards 2025 was supposed to be Clair Obscur: Expedition 33's coronation, and it was. The French RPG swept the ceremony, becoming the most successful game in the show's history and ruining Baldur's Gate 3's fun in the record books. Grand Theft Auto 6 took Most Anticipated Game, The Muppets showed up, and I thought the night's biggest surprise would be how quickly the show moved. Then Dispatch lost Players' Voice to Wuthering Waves, and the internet collectively flipped a table. 🎮

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As a player who has watched this awards show for years, I should not have been shocked. Gacha games are popular. They have enormous install bases. They also have something else: incentives. But let's back up, because the Dispatch story is the one that still has people talking in 2026.

A Sweep, A Muppet, And A Snub

Clair Obscur: Expedition 33 dominated the 2025 Game Awards. It did not just win; it steamrolled. By the end of the night, it had become the most decorated game in the ceremony's history, which is saying something when you remember how Baldur's Gate 3 ran the table a couple of years ago. GTA 6 won Most Anticipated Game, because of course it did. The Muppets appeared, because of course they did. It was a night of predictable pleasures and one very sore subject.

That sore subject was Dispatch. The episodic release had built a passionate following throughout 2025, and fans believed it deserved more than the two nominations it received: Best Debut Independent Game and Players' Voice. Most of us expected it to lose Best Debut Indie to Clair Obscur, and it did. But Players' Voice felt different. That award is supposed to be about passion, not publisher muscle. A big fan campaign kicked off before the show, and it worked well enough to push Dispatch into the final five.

I watched that campaign unfold in real time. Fans organized, made memes, and voted like their lives depended on it. Dispatch beat 30 massive games to make the top five, including Elden Ring: Nightreign, Mario Kart World, and Death Stranding 2: On the Beach. That is not nothing. That is a community punching way above its weight.

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The Gacha Problem

Then Wuthering Waves won. The gacha title also beat Clair Obscur, Silksong, and Genshin Impact to take the crown. Fans were not happy. I was not happy, and I do not even play Dispatch. It just felt off.

Here is the thing: gacha games often offer players rewards for voting in awards like Players' Voice. Free pulls, currency, in-game goodies — you name it. With their massive install bases, those incentives can turn a fan vote into a turnout machine. It undoubtedly helped Genshin Impact win in 2022, when the game offered rewards if it won. The Game Awards actually looked into claims of bribery back then. So this is not a new complaint. It is just louder now.

Dispatch fans, like Sonic fans before them, do not think that is fair. I have seen the Reddit threads. One user, La_Volpa, put it bluntly: 'Wuthering Waves and Genshin Impact are both Gacha-style games, and those developers tend to promise free pulls in exchange for the vote and the win. It's genuine bribery.' Another, HeppyHenry, wrote: 'Hot take, but gacha games need to be disqualified from this award.' Min_Effort_Name added: 'Cold take, bro, if there's a reward incentive, it shouldn't be allowed to participate.' Those comments received over 2,000 upvotes between them. That is not a fringe opinion. That is a movement.

Here is a quick look at the Players' Voice final five, as I understand it:

Nominee Type Campaign Style
Dispatch Episodic narrative Organic fan campaign
Wuthering Waves Gacha action RPG Reward-driven voting
Clair Obscur: Expedition 33 Turn-based RPG Organic fan campaign
Silksong Metroidvania Organic fan campaign
Genshin Impact Gacha action RPG Reward-driven voting

There was also concern that the three good games — Dispatch, Clair Obscur, and Silksong — split the vote. That is a real possibility. But even if they did, the bigger issue is moral and ethical. How can a game win a fan-voted award when its developer promises prizes for voting? I do not care how many pulls you offer. That is not a fair fight. It is like bringing a loot box to a talent show.

What Should The Game Awards Do?

I do not envy the organizers. They want Players' Voice to be a celebration of fandom, not a battlefield of incentives. But the current rules leave the door wide open. Some fans want an outright ban on gacha games from the category. Others want any game that offers voting rewards to be disqualified. I think there is a middle ground: separate categories for gacha and premium games, or strict disclosure rules that force developers to reveal any incentives before voting begins.

The Game Awards has looked into bribery claims before, but looking is not enough. If the show wants Players' Voice to mean something, it needs to protect the vote. Dispatch clearly had an organic campaign. Wuthering Waves' win can be attributed to the promise of awards. That is the difference between a community and a marketing budget. 🗳️

In 2026, the debate has not cooled down. If anything, it has become a test case for every future fan-voted award. I still love The Game Awards. I still love the chaos. But I also want the winners to earn it. And no shade to Wuthering Waves players — I am sure many of them voted because they genuinely love the game. The problem is not the players. The problem is the system that rewards them for showing up. 🏆

For now, Dispatch fans have every right to feel robbed. They built something real. They just could not out-vote a gacha reward loop. And that, more than any sweep or Muppet cameo, is the story I will remember from The Game Awards 2025.

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