I still remember my first reroll session in Wuthering Waves back in 2024 as if it were a slow-motion dream stitched together from loading screens and half-heard menu music. I had convinced myself that starting with a powerful five-star would make everything easier, but the process quickly felt like panning for gold in a river that was ninety percent loading screens and ten percent disappointment. Every new account promised treasure, yet most attempts washed away into nothing.
After dozens of cycles, my honest answer to the question Is rerolling worth it? would be no for most players. Each run ate thirty to sixty minutes of my life, and the base rate for a five-star was low enough to make my stomach drop. Worse, there was no guest login option. I could not simply tap a button and try again. Kuro Games blocked salted emails too, so adding a plus sign and some letters before the @gmail.com portion did not work like it did in other titles. Every reroll demanded a brand-new email address, which meant I spent almost as much time creating accounts as I did fighting the tutorial. That was my second stark metaphor: each fresh email was a tiny paper boat launched into a monsoon, likely to sink before it ever reached the shore.
The loop itself was always the same. First, I met Yangyang and Chixia, two bright personalities who guided me through the opening moments. Then after meeting Baizhi, I had to defeat the Crownless, a boss whose moves punished anyone still learning the dodge timings. Once that was done, I headed to Jinzhou and followed the main quest until the summoning feature unlocked and Baizhi joined my party. Only then could I open the mailbox and claim the free pulls waiting there.

The launch bonuses were generous enough to keep me chasing those pulls. At the time, we received a total of seventy-five free pulls: forty for the standard, novice, and choice banners, thirty for rate-up character banners, and five for the rate-up weapon banner. There was also one selector ticket that let us choose a free SSR directly from the available pool.


Here is where my planning really mattered. I learned not to dump everything into the novice banner right away. Instead, I pulled on the character permanent convene first to try to get one SSR from the reroll cycle. Then I used the novice banner, the choice convene, and the selector ticket to grab three more guaranteed five-stars. That sequence gave me a total of four SSRs on a strong account. If I had rolled on the novice banner immediately, I would have lost one potential SSR and ended up with only three. That small order change felt like discovering a hidden current in the river: suddenly the whole panning routine had a purpose.
Choosing which characters to target was another kind of puzzle. Trying to rank them before all the buffs landed felt like building a sandcastle while the tide was already chewing at the walls. Still, some names rose above the rest for me. Verina was the comfort pick: team-wide ATK and damage buffs, constant healing over time, and off-field Spectro damage made her one of the best survivability and buffing options available. Encore was a strong on-field Fusion damage dealer who channeled most of her power through her Resonance Liberation, though she lacked dedicated Fusion supports back then. Calcharo looked poised to improve significantly once Yinlin's banner arrived. Jianxin surprised me because her ability to gather enemies became valuable in Tower of Adversity floors with multiple mobs. Lingyang was the oddball of the group, switching between aerial and ground attacks so often that I sometimes whiffed completely. Jiyan brought the highest area-of-effect damage and still respectable single-target output. Yinlin was exciting but marked as needing more testing on release.
| Character | My Early Impression |
|---|---|
| Verina | Team buffs, healing, off-field damage; the safest pick |
| Encore | Strong Fusion carry but no dedicated support yet |
| Calcharo | Expected to rise with Yinlin nearby |
| Jianxin | Enemy grouping for mob-heavy ToA floors |
| Lingyang | Tricky aerial and ground combo flow |
| Jiyan | Massive AoE damage with solid single target |
| Yinlin | Promising, needs hands-on testing |
Now, sitting in 2026, the game has evolved with new banners, new systems, and plenty of quality-of-life changes that I only dreamed about during those launch weeks. But the emotional texture of rerolling is still etched into my muscle memory: the long tutorials, the mailbox rewards, the anticipation before each five-star reveal. If I had to summarize it, the loops were exhausting, but every successful account felt earned rather than gifted.