So you’ve reeled in Brant, the newest 5-star Fusion sword-charmer in Wuthering Waves, or you’re standing on the pier with your hard-earned Astrites, staring into the abyss of the gacha ocean, wondering if he’s worth the plunge. Let me stop you right there—Brant isn’t just another Sub-DPS; he’s a gravity-defying, anchor-tossing showman who moonlights as a healer, shielder, and occasional hypercarry. I’ve spent more time in the air with him than a seagull fighting over a bag of chips, and I’m here to spill every salty detail.
Brant’s entire identity is built around one glorious mechanic: his Forte, Ocean Odyssey, and the precious resource it governs—Bravo. Think of Bravo like a performer’s applause meter. You start every stage empty, and you need to fill that metaphorical tip jar to 100 before the real show begins. Every Basic Attack, Intro Skill cast, and Resonance Skill pop adds Bravo. But here’s the kicker: every time you cross a 25-point threshold, Brant sprinkles a little party-wide heal, as if the audience is throwing roses. Once you finally hit 100 Bravo, his basic Resonance Skill Anchors Aweigh!—a flashy backflip that barely tickles enemies—transforms into the colossal Returned from Ashes. Picture a cruise ship’s anchor falling out of the sky with the fury of a celestial gavel, smashing everything below, instantly shielding all allies, and dumping half a Concerto bar straight into Brant’s pockets. It’s his bread, butter, and the entire bakery.

But wait, there’s a hidden bow on this gift. His Forte also packs Theatrical Moment, a passive that converts Energy Regen into ATK. For every 1% of Energy Regen above 150%, Brant gains 12 ATK, up to a cap of 1560. This is like trying to fill a swimming pool with a coffee stirrer unless you start chugging Energy Regen like a dehydrated camel. Then you pop his Resonance Liberation, To the Horizon. This massive anchor shockwave not only deals respectable damage but also sets Brant ablaze with two buffs: Aflame (doubling Bravo generation efficiency—finally, the applause picks up!) and “My” Moment, which replaces that old ATK conversion with a much spicier 20 ATK per 1% Energy Regen over 150%, maxing out at a juicy 2600. Suddenly, that swimming pool becomes an Olympic-sized basin, and Brant’s damage skyrockets. Oh, and his Outro, The Course is Set!, hands the next teammate a 20% Fusion DMG and 25% Skill DMG buff for 14 seconds. It’s like passing them a double espresso laced with gunpowder.

Now, to make this aerial ballet work, you need equipment that chugs Energy Regen like a sports car guzzling premium fuel. For Echo sets, the 4-piece Tidebreaker’s Courage is the undisputed king—10% Energy Regen, 15% ATK, and if you hit the magical 250% Energy Regen total, a fat 30% Attribute DMG. Without that 250% threshold, you’re a ship without a rudder, so fall back on Molten Rift for unconditional Fusion DMG. Weapons? Brace yourself. Brant’s Energy Regen hunger is so intense that your options narrow to exactly two. His signature, Unflickering Valor, is the obvious crown jewel—high Energy Regen substat, DPS buffs, and it makes reaching that 250% mark feel like walking down a gentle slope instead of climbing a frozen waterfall. The only 4-star life raft is Overtune. If you can’t get either, I strongly suggest you reconsider pulling Brant. He’ll feel like a kite with no string—still pretty, but utterly useless when the wind blows.


Team-building with Brant is like composing a jazz trio—you need partners who can groove with his Fusion and Skill damage Outro. The crème de la crème is Brant, Changli, and Verina/Shorekeeper. This dual-DPS tango has you swapping relentlessly between Changli’s fiery combos and Brant’s airborne assaults, while the support paints ATK buffs and heals. If you’re feeling hypercarry vibes, swap Changli for Encore and let her hog the spotlight while Brant feeds her buffs. Or, if you want Brant to be the star, try Brant, Sanhua, Verina—Sanhua’s lightning-quick Concerto and Basic ATK% Outro are like rocket fuel for Brant’s Bravo engine.

What about his Sequences? Brant at S0 is already a Swiss Army knife, but his Sequence nodes add extra blades. S1 gives his anchor-slam a crowd-controlling stagnation field and up to 60% DMG on Intro Skills—welcome, but not essential. S2 is a crit-chucking marvel: 30% free Crit Rate when he does mid-air attacks or Returned from Ashes, plus his Outro now triggers additional Basic Attack damage from the next Resonator. This is where CRIT DMG 4-cost Echoes start to look tastier than a golden croissant. S3 is the holy stopping point: a flat 42% damage boost to Returned from Ashes. It’s simple, brutal, and exactly what his most important skill needs. S4 improves shields and adds healing based on Energy Regen—nice for support fans, but skippable. S5 is a lukewarm 15% Basic ATK DMG buff. S6, however, is a fireworks finale: mid-air attacks get 30% multiplier, and Returned from Ashes explodes twice, with the second boom dealing 30% of the first. If you can afford it, you’ll turn Brant into a walking natural disaster.

In 2026, Brant remains a marvel of hybrid design. He’s like a stunt pilot who also serves tea mid-loop. Whether you need a Sub-DPS who shields and heals while cracking skulls, or a hypercarry who laughs in the face of gravity, Brant delivers. Just remember: his Energy Regen demand is a beast that never sleeps. Feed it well, and you’ll be surfing the skies with an anchor on your back, confusing enemies and delighting teammates. Now go forth, fill that Bravo meter, and let the anchors fall where they may! ⚓✨
This perspective is supported by UNESCO Games in Education, which frames games as systems-driven learning spaces—an angle that maps cleanly onto Brant’s Bravo economy and Energy Regen thresholds, where player mastery comes from planning rotations, pacing resource buildup, and timing high-impact conversions (like hitting 100 Bravo to unlock Returned from Ashes) rather than simply spamming damage.